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Moderators: superadmin, Wallaby, [MCA]Viper, [MCA]Wally, [MCA]TMac, [MCA]Flubby, [MCA]Buzzerbee, [MCA]Mazellan, admin
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| [MCA]Mazellan |
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Mazellan![]() ![]() ![]() Registered Member #27 Joined: Sat Apr 12 2008, 08:29PMPosts: 159 | Hi everyone, We're rapidly approaching the PC BETA, and as such I wanted to lay out a few key features to the PC version of CoD:WW, and what ramifications it will have on the PC BETA. First, the entire key authentication / master server paradigm is changing for the first time in a Call of Duty PC title. In CoD:WW, you will be authenticating in-game against a more global master server. This server will keep track of and maintain unique Profile names (like a screenname) which will be tied to your CD Key. So while username / passwords will not be required to play our game, you will have globally unique profile names. Why are we doing this? Because also for the first time ever in a Call of Duty PC title, we're bringing Friends and Invites (which are typically console staples) to the PC. So we have built-in Friends functionality. You can add friends, filter your servers by Friends (see which servers your friends are playing in), join their servers, etc. You can also invite any online friends to come join you in your current game. We didn't want the new Squad mechanics we've developed to get watered down on the PC, which is ultimately why we decided to bring you Friends & Invites, and thus globally unique profile names. Now we understand that clan tags can change frequently, and it would be obnoxious and not very user friendly to keep changing your profile name. So we've added in clan tag prefixes, which will show up in-game. This should allow you to take full advantage of our Friends & Invites features, and still be able to make yourself more uniquely identifiable in-game. So what does this have to do with the BETA? You will be required to enter a CD Key for the BETA, much like you will when you get the full game this November. These PC keys will be available to all registered users of CallOfDuty.com, including any new users who sign up after the PC BETA releases. These keys aren't intended to limit the BETA to a certain number of players; they are here to allow you to create these unique profile names for our Friends and Invites features. How will BETA servers work? The PC BETA will pretty much be a limited MP distribution of our game. So you will be able to host your own servers, and GSP's will be able to sell BETA servers and put up as many dedicated servers as they'd like. All of this will function as if it were a regular Multiplayer game. It's important to note, that for the BETA, the dedicated server will be Windows only. Will our XP / accounts / friends transfer over from the BETA? No, all accounts will be deleted after the BETA, just like on the Xbox 360. More specifics on when the BETA will be released, how it will be released, and where you'll be receiving your keys will be made available in my next update. Rest assured, we want to get you this BETA just as badly as you want to play it, so your patience is appreciated. Regards, -JD [ Edited Tue Oct 21 2008, 02:52PM ] ![]() | ||
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| [MCA]Sniper |
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| Guest | Sounds even more complicated than it`s ever been. For me, last chance to redeem cod or they can shuv it. | ||
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| .:WIK:.Stealth |
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![]() Registered Member #11 Joined: Tue Apr 08 2008, 01:42AMPosts: 856 | wrote ... This server will keep track of and maintain unique Profile names (like a screenname) which will be tied to your CD Key. So while username / passwords will not be required to play our game, you will have globally unique profile names. Sounds to me like they're trying out a lot of already console-based ideas for this game. just like EA did before they said bye-bye to the PC user's...Also time to choose your profile name carefully as you will only be able to change it by purchasing another product, namely CoD:W@W. Good ploy by the software houses to make even more money. Stealthy p.s Yes I agree, Sniper. [ Edited Sat Oct 18 2008, 05:58AM ] if any of you SOB's call me GRANDPA...i'll "KILL YA" <!-- Xfire --><a href="http://www.xfire.com" target="_blank" title="Xfire - Gaming Simplified"><img src="http://media.xfire.com/content/promote_xfire/88x31v7.jpg" style="border-style: none;" alt="Xfire - Gaming Simplified" /></a><!-- End Xfire --> ![]() | ||
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| [MCA]Wombat |
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![]() Registered Member #63 Joined: Thu Jul 10 2008, 04:32AMPosts: 1020 | I can understand why they have done this, (friends and invite instead of password etc) as it makes the programming of the game more unified. It is, after all, a multi platform game. Also I wouldn't be too hasty in saying that the FPS will be moving to console only formats anytime soon. Treyarch have been a predominatly console based team so they would naturally bring console like techniques with them. I have no problem with this as long as it doesn't subject the PC user through unescessary crap that never has before. Hopefully it will keep the same type of structure with the naming that it does currently which means that the profile name can be one and you can change the in-game name at anytime and not alter the original profile name. All reports I have read so far indicates that this is going to be one hell of a game... lets just hope they didn't bite off more than they could chew! We will find out in November! And I think that CoD4 is a pretty good game, I personally dont think it has anything to redeem itself from..... Nothing is perfect. Except for the map editor... omg what a disastor!! [ Edited Sat Oct 18 2008, 08:12AM ] | ||
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| [MCA]Joker |
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![]() ![]() Registered Member #15 Joined: Tue Apr 08 2008, 06:08AMPosts: 833 | Nothing new i think. Just bringing the standard up for CoD along with the rest of FPS'ers lately. I think Battlefield 42 had the online tracking system first. Hope you can still play though if the system ever goes down. | ||
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| [MCA]Mazellan |
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Mazellan![]() ![]() ![]() Registered Member #27 Joined: Sat Apr 12 2008, 08:29PMPosts: 159 | ::NB::THESE QUESTIONS ARE IN RELATION TO CONSOLE VERSION... These dev. responses are mainly from David "Vahn" Vonderhaar, one of the game designers/developers. Regard all "Vahn's Responses" as summations of the point David Vonderhaar was trying to get across. While some may be direct quotes, many are my interpretation of what he was trying to say. PLEASE NOTE: A majority of the fixes that will be addressed will NOT be applied to the beta. They will be applied to the game during the first title update. Here is Vahn's explanation: "To make a long story short, it's very expensive and time consuming to "patch" a time-limited beta. We use the beta to get the feedback and then we apply all of that energy into the update (or updates, as neccessary) for the retail game." Here we go: ============================ Question 1: The Molotov Cocktails are weak, will this be fixed? Vahn's Response: I increased the damage radius of the Molotov. Question 2: When will the Roundhouse glitch be fixed? Vahn's Response: We have fixed that glitch for the first title update to the retail game. Question 3: Will there be any maps larger than Makin, Roundhouse, and Castle? Vahn's Response: We have some bigger maps in the retail game. Downfall and Seelow in particular. Question 4: Bolt-action rifles suck, Tommy gun rocks. Any plans on fixing that? Vahn's Response: Yes. I tweaked the bolt actions already. I have not tweaked the SMGs. I am not convinced the SMGs are over powered. Yes, it is true they are high-damage, but only if the fire rate is slow (like the MP40). After the update, if you want a one-shot kill with bolt-action rifles then it's going to have to be a precision shot (neck and above). A shot in the foot will NOT be a one-hit kill. Question 5: Will there be a higher level cap/new playlists in the Beta? Vahn's Response: We will most certainly increase the level cap again. Probably as early as next Friday. I won't know if we will put HQ in the beta, but it's not out of the realm of possibility Question 6: Will there be anything like Old-School from CoD4? Vahn's Response: I won't promise you that we will do that; but it is feasible and very likely that will do lots of playlist experimentation (double XP, no XP, Longer game timers, No Perks, etc., all) based on community input. Question 7: The bipod is useless, will we be able to deploy it while prone? Vahn's Response: We are trying very hard to put the feature where you go prone it deploys a gun with a bipod back in the game. It's very difficult to make work right and it was not ready for the beta or the retail game. I have seen it working and if we can make it fun, we will bring that feature back. Question 8: Are the "Monkey" and "Play Dead" perks just 'hidden' in the Beta? Vahn's Response: When you guys read about rumors like climbing trees and playing dead, many (but not all) of those things we talked about doing (some we even prototyped) and (some) turned out not to be fun. For example: Playing dead was not much fun. The game is too fast paces and deadly. What ended up happening was people just walking around shooting bodies. That is not the game we wanted to make. Question 9: Will there be rewards for head-shots other than XP? Vahn's Response: No. XP only, it took a lot of memory to add weapon camos and in most cases didn't look good on WWII guns. The memory was used to add/upgrade other gameplay features. Question 10: Will Beta stats/XP carry over to the retail game? Vahn's Response: No. Question 11: Will the PC version be as 'moddable' as CoD4? Vahn's Response: Yes. Indeed. The PC team would probably just flat out murder me if I told you what sorts of mods have already been made. (The did some simple moding to make sure it was working ok, it is). Consider that we have some AI path finding in the MP executable because of the dogs, I am pretty sure we are going to see some real insanity from the mod community! Question 12: The tanks are overpowered! Vahn's Response: We didn't want a tank to be able to be taken out with just 1 player by himself. That didn't feel right at all. We tried it. However, if 2 players work together and concentrate on the armor weak spot, destroying a tank is not difficult at all. Question 13: Juggernaut-Overpowered, Stopping Power-Underpowered, Flak Jacket-Worthless. Vahn's Response: I wanted to reply to this specific point because it's a common misconception. Whenever we see something like the above post, we are baffled by it. Stopping Power is ignored when it's runs into someone with Juggernaught. In that situation, it's like neither of you have the perk. To be super clear about this, I am not saying that Juggernaught does +10 and Stopping Power does -10. It's not balanced that way. At all. But, I am saying that in-game logic the "benefit" of having the Perk is completely and totally ignored. As to your complaint about the grenades and flak jacket? We will have to agree to disagree here. Many community members complained that COD4's grenades were too powerful and spammy. In a game mode like War and HQ, you will be thinking about that Flak Jacket. If you are very used to the grenade splash damage (really the range because the damage is very similar) in COD4, this will feel a bit different. Question 14: Will there be a swear filter? Vahn's Response: We don't currently have any plans to implement a swear filter. The game is rated 'M' for Mature and is very violent. Swearing and gibs are a part of the game. Question 15: Will there be in-game host migration? Vahn's Response: No. COD3 had host migration because COD3 was a peer to peer game, where COD:WaW is a client-server game. We have always said that this game was built on the COD4 engine. This is one of the trade-offs you make. Question 16: I'm worried everyone will use the flamethrower and it will be VERY overpowered. Vahn's Response: The Flamethrower unlocks at a very high level. So, people will have to decide if they want the Flamethrower or they want to Prestige and unlock more Create a Class slots. I don't think you will see large numbers of games with large numbers of people camping out at level 64 with the Flamethrower. It's a short range weapon that also says, "Shoot me, I have a Flamethrower." It's DEADLY. Don't get me wrong. It's BRUTAL. But, it's not worse than any other weapon in the game. Until we have enough data that says we botched up the Flamethrower and it's over powered and the entire community has leveled up to 64 and does not want to Prestige so they can keep their flamethrower – I’ll take a wait and see attitude. We almost made it a kill streak item, which would allow us to limit the number in the world. However, in the end we didn’t need to. It’s just like any other Perk weapon. It has advantages and disadvantages. It will work for some play styles and not work for others. I’ve wracked up huge kill streaks with it and I’ve been knifed in the face by the guy I was trying to kill. Question 17: Why can't my gun turn any farther when mounted on a bipod? Is this supposed to happen? Vahn's Response: It depends on what you are mounting against. All COD games normally take a lot of creative liberty with what happens in first person vs third person. Some examples: -notice how you always have to look up at everyone even though you are the same height (camera placement for the guns). -notice how you can walk up right to the wall and you don't have to lower your gun? With the bipod mounting feature, it was a lot tougher. While it feels to you that you should be able to move around in 1st person, if you looked at yourself in 3rd person, something is in your way. It could be something small, it could be something large. We had it the way you suggested for about a week, but then guys would "float" in air or their legs would be inside a wall, etc., all. We had to change it. Unfortuantly, it meant restricting the player movements which is never an easy decision for us. Am I 100% happy with the bipod attachment right now? No. It would be a lie to tell you that I think this feature is perfect, because I don't. We are working on feature enhancements. Please don't ask me for a timeline, because I'd be making it up. Question 18: Will prestige icons be the same as CoD4? Vahn's Response: No. Question 19: Will the fire on the ground from cocktails/flamethrowers cause any damage? Vahn's Response: Not in MP. The fires on the ground will burn out very quickly. This was by design. Their were tuning and performance issues any other way. Question 20: B..b..b.but JD said... Vahn's Response: JD is the community manager, not a developer. Question 21: Bouncing Betties are hard to avoid, any tips? Vahn's Response: Their are two defenses against them. Bomb Squad and Flak Jacket, one for the careful or sneaky player and one for the run and gun player. Question 22: Will there be a Team Tactical? Vahn's Response: Can, and probably will, be done. In general, I think we want to do a lot of playlist variations. Question 23: Will we be able to turn off the auto-aim? Vahn's Response: Yes. Question 24: What will I get for prestige-ing? Vahn's Response: Create-a-Class slots, Achievements, and Gamerpics. Question 25: The spawn system sucks. Vahn's Response: We made A LOT of changes to the spawning system. The system itself is actually really powerful, however what we have noticed happens a lot is that spawns will get marked as "bad" (artillery strike, dog nearby, enemy player close by) so the spawn system ran out of spawn points to pick that would be better. It's uber cool and very powerful. Now it just needs to be dialed in. Question 26: I've noticed some hit-detection problems, what's going on? Vahn's Response: I am personally not aware of any known, substantiated, issue with the hit detection. Question 27: Would it be possible to make it so satchel charges can't be thrown and have to be placed on surfaces? Vahn's Response: Yes. It is possible to do this. However, I imagine that this would upset a lot of Satchel Charge users who think that it might make them ... "worthless if we can't toss them?" Question 28: If I have two of the same gun, when I shoot, it drains ammo from the CLIP of the other gun. Will this be fixed? Vahn's Response: We fixed the "same gun, same ammo" problem. It was a bug. Question 29: Why are the dogs so hard to kill? Vahn's Response: We had the health higher, and we had the health lower. It felt best with the numbers you see in the demo in play testing. [ Edited Tue Oct 21 2008, 02:50PM ] ![]() | ||
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| G_Reaper |
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watchUburn![]() ![]() Registered Member #5 Joined: Mon Apr 07 2008, 08:47AMPosts: 549 | [MCA wrote ... Mazellan] Question 19: Will the fire on the ground from cocktails/flamethrowers cause any damage? Vahn's Response: Not in MP. The fires on the ground will burn out very quickly. This was by design. Their were tuning and performance issues any other way. Question 20: B..b..b.but JD said... Vahn's Response: JD is the community manager, not a developer. Love this one. | ||
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| .:WIK:.Stealth |
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![]() Registered Member #11 Joined: Tue Apr 08 2008, 01:42AMPosts: 856 | Question 23: Will we be able to turn off the auto-aim? Vahn's Response: Yes. WTF Stealthy if any of you SOB's call me GRANDPA...i'll "KILL YA" <!-- Xfire --><a href="http://www.xfire.com" target="_blank" title="Xfire - Gaming Simplified"><img src="http://media.xfire.com/content/promote_xfire/88x31v7.jpg" style="border-style: none;" alt="Xfire - Gaming Simplified" /></a><!-- End Xfire --> ![]() | ||
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| G_Reaper |
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watchUburn![]() ![]() Registered Member #5 Joined: Mon Apr 07 2008, 08:47AMPosts: 549 | Yeah, I imagine that's a console thing. Dunno why you'd want to biuld it into the pc version though. Just asking for trouble from hackers | ||
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| [MCA]Wombat |
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![]() Registered Member #63 Joined: Thu Jul 10 2008, 04:32AMPosts: 1020 | Yep thats a console thing Stealthy. And needed! The whole artcile is based on the xbox360 beta playtest, the pc will be slightly different i would think... | ||
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